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3ds Max 6 Fundamentals
A series of step-by-step exercises demonstrate the fundamental skills for creating a scene in the 3ds max 6 graphics package and techniques for modeling, lighting, and animation. The author discusses the reference coordinate systems, working in 2D to build complex 3D scenes, reducing scene overhead to make efficient use of the hardware available, and the new radiosity and global illumination methods. The CD-ROM contains exercise files and sample scenes. Annotation ©2004 Book News, Inc., Portland, OR
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